But the CIA's secret support and training of Afghan rebels. of 2 - Can't dismiss companion recruited via console - posted in Fallout 4 Technical Support: EDIT : I have found a solution for anyone facing a similar problem See posts below, this issue is SOLVED Hey there, I was having trouble with recruiting companions and I ended up force recruiting Cait through console, and now Im unable to dismiss her normally. ![]() You could always go for 8 charisma and get the magnetic personality perk for your fifth companion but it makes for a more fun playthrough, and in the late game with all your weapons and power armor your party will be a killing machine. Negative fallout from CIA operations is nothing new there's even spook jargon for it: blowback. But it will not always be possible for Russia to support the calls of other nations to. There are even some companions you get that have talking heads. POSTMASTER: Send address changes to The Bulletin of the Atomic. And I'm only about 3-4 hours in :D Did you go for a charisma and intelligence of 10? That tends to make for the best playthrough since there are far more people to talk to, charisma determines how many companions you can have at one time (every 2 charisma you have means 1 follower), and the people you talk to with talking heads have farrrrrr more dialogue. The larger 'money counter', new follower options, improved stat balancing and increased diversity of quests means I'm already in love with it. There are in total of 4 Companions for you in Fallout 76, namely -Beckett, Raider Punk. To my knowledge, there are two sets of power armor that can be peacefully obtained in the game, and you can also purchase combat armor from a few merchants in the game, so with that kind of armor and your companions leveling up (they are supposed to level up with you with the NPC mod) they should be able to stay alive, barring getting shot at by a minigun at point blank range.Īlso with using the NPC mod you should be able to tell dogmeat to wait and you can come back and get him.īovrillor: I've already started it - after some initial frustrations with the early enforced melee, I'm now in the first town, have a follower, and am clearly making progress. At Rank 3, you have a chance to tame animals and send them. If you use the Fallout Fixt compilation patch it includes the NPC mod with allows you to equip your companions with better armor. I suppose I could just waste them all, but it seems unsporting. If I fire them, can I re-hire them later? Call me sentimental but I don't want them to end up as stains on the floor.Īlso, anything I can do about Dogmeat incinerating himself on the red forcefields? If I lock him in a room, will he just 'find' me later, or be killed when the base blows? (I assume I'm gonna blow it up, anyhow). if anything they're just shooting me in the back. It's clear at this point that my companions are not going to make it to the end in one piece. Bovrillor: I'm on my first playthrough, and am now clearing out the Military Base. If your followers morality is no crime, then they wont steal items for you.
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