Though the game is a parody of Super Mario Bros. ![]() It is known for its levels designed to cause extreme frustration due to innocuous-looking objects that suddenly kill the character. Syobon Action, also known as Cat Mario, is a Japanese freeware platform game released in February 2007. Style Power-up (3.0.0) ( SMB2 Mushroom, Frog Suit, Power Balloon, Super Acorn) ♦įile:Dotted-Line Block.png Dotted-Line Block ♦įile:ON-OFF Trampoline.Original: February 2007, Chinese Bootleg: 2012-2013 Style Power-up (1.0.0) ( Big Mushroom, Super Leaf, Cape Feather, Propeller Mushroom) ♦ A "Z"-shaped track usually indicates pressing the shoulder buttons ( / / / / / ). A box with one track missing usually indicates that the player should throw an object in the direction of the missing track. In levels involving Advanced Techniques or other precise maneuvers, a box shape of track pieces is used to mark either a Hidden Block, where a falling platform or enemy should be jumped off, or to do something that is a not-much-used mechanic of that level. Sometimes creators will use them to draw a line from a key to an enemy, indicating that the enemy has a key. It is worth noting that aside from their intended use, tracks are often used to make paths or draw symbols. Track Open Endpoints's forms and their appearance in the New Super Mario Bros. Track Open Endpoints's forms and their appearance in the Super Mario World Game Style. Track Open Endpoints's forms and their appearance in the Super Mario Bros. Track (Junction - OFF)'s forms and their appearance in the New Super Mario Bros. Track (Junction - OFF)'s forms and their appearance in the Super Mario World Game Style. Track (Junction - OFF)'s forms and their appearance in the Super Mario Bros. Track (Junction - ON)'s forms and their appearance in the New Super Mario Bros. Track (Junction - ON)'s forms and their appearance in the Super Mario World Game Style. Track (Junction - ON)'s forms and their appearance in the Super Mario Bros. Track (Curved)'s forms and their appearance in the New Super Mario Bros. Track (Curved)'s forms and their appearance in the Super Mario World Game Style. Track (Curved)'s forms and their appearance in the Super Mario Bros. Track (Diagonal)'s forms and their appearance in the New Super Mario Bros. Track (Diagonal)'s forms and their appearance in the Super Mario World Game Style. Track (Diagonal)'s forms and their appearance in the Super Mario Bros. Track (Straight)'s forms and their appearance in the New Super Mario Bros. Track (Straight)'s forms and their appearance in the Super Mario World Game Style. Track (Straight)'s forms and their appearance in the Super Mario Bros. The ON/OFF Switch activated segments of this are diagonal, and the other segment is horizontal or vertical. They have alternate forms where hitting an ON/OFF Switch will change which way items going onto the Track will go. Any platforms on Tracks are treated as global ground. Enemies that are affected but not immediately killed by stomping them will go into the normal object layer when stomped. Certain objects can be moved off the track into the normal object layer. Tracks and objects on tracks have their own entity layer and can overlap everything except other tracks. ![]() When landing onto another track after falling off, they will try to keep this direction. Objects on Tracks have a direction that can be changed in the editor that determines which way they move along the track. Objects on tracks cannot be stacked, have a Parachute attached, or hold a Key. For example, a Flimsy Lift on a Track will only move when the player makes contact with it, rather than falling when a player makes contact with it. Wings on an object will allow them to move twice the speed on the track. ![]() Objects on Tracks often have different properties when placed on them. An object that goes off the Track will move through the air, obeying gravity until landing on another segment. Tracks normally have endpoints that cause objects on the Track running into them to turn around, but the endpoints can be removed by tapping them. They can be switched between in the alternate forms menu.Ĭourse Parts on Tracks can pass through the ground, though certain Items, Enemies and Gizmos still can interact with them. Diagonal Tracks have three alternate forms: straight diagonals and two directions of circular curves. Track pieces are placed between two squares, either 2 blocks apart horizontally or vertically or at the opposite corners of a 3x3 square in a diagonal track.
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